Latest about augmented reality
Unreal Engine Supports DeckLink Products, DeckLink SDK Available from Unreal Marketplace
By nick@zazilmediagroup.com published
Blackmagic Design announced today Epic Games’ Unreal Engine 4.21 now supports Blackmagic Design’s DeckLink 8K Pro, DeckLink Duo 2 and DeckLink 4K Extreme 12G capture and playback cards.
AR, VR, XR, MR, and More at GV Expo
By Susan Ashworth published
A guide to the free sessions focused on immersive experiences
NBC Golf Gains Augmented Reality Advantage With RCS
By Steven Heimbold, Systems Principal and CTO, Reality Check Systems published
Earlier this year, NBC Golf asked us to incorporate augmented reality (AR) graphics into its live coverage of the Arnold Palmer Invitational, which was broadcast on both Golf Channel and NBC.
Telemundo Deportes Partners with Panini for World Cup AR Experience
By Tom Butts published
Fans can use Telemundo Desportes En Vivo app to engage with the AR content and create sharable, filter-type content
PGA Tour Adds 360-Degree Tee Box To AR App For AT&T Pebble Beach Pro-Am
By Phil Kurz published
New feature is available as part of the tour’s AR app for the No. 1 and 18 hole tee boxes.
How to Make VR Content
By Scott Billups published
New media platforms demand new production methods and none, since the introduction of the pixel, have needed a rework more than virtual reality.
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